Realmz and Divinity


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Realmz

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Background Information

Other scenarios have more of an end goal, but The City of Bywater has no underlying goal for its completion. You are a group of adventurers who have arrived in the city of Bywater with a small amount of money and a great desire for adventure.

This was a first attempt at creating a scenario so I pretty much winged it as I created the scenario driver. The story line is fairly loose, so you can pretty much go wherever you like, whenever you like. Some people will like this better than strictly linear games that guide you along a path. Finish X, so you can try Y, to get to Z. What happens if X is boring, or you can't figure it out? You would be stuck in that case. Never fear! Now you will be able to do what YOU want to do, not what the game designers want you to do. Pretty slick!

The City of Bywater is an honest city. The average man has little to fear except for the occasional cutpurse. The city is ruled by a kind king. Recently, a tower has been built by a cult of spider worshippers just to the east of the city. Though they have broken no laws, it is widely known that they practice evil ceremonies, and rumored that they plan on the eventual overthrow of the king. Many believe the spider tower actually contains NO spiders, but other forms of arachnids instead. Open ranges frequented by goblins lie south of the city. Eastward, tribes of Orcs rove the land. Southeast of the city, the land is largely unexplored. Rumors say that the lands are occupied by small groups of hill giants.

Some Tips


1. Don't be paranoid. Bywater is an honest town. Don't walk around in fear of the town guard unless you have done something wrong. Realmz is unlike many adventure games that plunge you into trouble for no apparent reason.

2. A good defense is often your best offense. Before engaging in a known battle, it is helpful to camp and cast a few defensive spells. This will significantly improve your chances for success in battle. For example: Just prior to a battle, you should camp, then cast any defensive spells such as Bless, Bark Skin, Protection From Cold, etc...

3. Save your game often! This can't be stressed enough! After the successful completion of an encounter or major battle, it's wise to save the game. If your party dies, you will be able to pick up where you left off.

4. A well-balanced party is essential for success. To survive, almost any party will need at least one Cleric and either a Mage or Enchanter. Clerics are very defensive in nature and have a wide variety of defensive and healing spells. Mages and Enchanters have a few defensive spells, but as a whole, have many more offensive spells. Magic is sometimes the only way into certain situations, or out of trouble.




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Divinity


Join the Realmz Castle! or Realmz, The Final Bastion!


Yahoo! Discussion groups about Realmz and Divinity!

 

Until now the Average Joe who wanted to make a fantasy game had learn to program, spend lots of money and struggle for years in hopes of creating something cool.

Well despair no more. With the Release of Divinity this dismal situation has changed and so will your life. You now have at your fingertips the ability to create incredible worlds without having to know one scrap of programming language. Everything you need is integrated into one software package.

That fantastic adventure that's been bubbling away in your head for years can finally see the light of day and without having to go insane trying to learn how to program. (I have already done that for you.) The world of Fantasy RPGs has just entered a new age. Don't regret missing it while lying on your death bed.

You can give your scenario away for free or distribute them as shareware. Everything you need to create your own scenario is included.

When you order Divinity you get:
* Full version of Divinity.
* Divine Right: a special version of Realmz used to debug your scenario)
* Complete electronic documentation that explains the scenario editor in detail.
* A tutorial scenario to help explain the concepts of scenario creation.
* A code generator that lets you make registration codes for your scenario if you decide to sell it as shareware.

Just a few of the things you control in Divinity include:
* Write your own story line with a rich and colorful background.
* Design your own items such as weapons, shields, armor or magical objects.
* Create your own landscapes and populate them with heroic allies and foul beasts.
* Create your own races and castes for use as party members in your scenario.
* Customize your own land graphics. You can literally make your own landscapes.
* Design your own monsters and special characters ranging from mole worms to demonic gorgons. You control every aspect of creature design. They can explode upon death, multiply when chopped in half, summon allies during battle, inflict poisonous bites, etc. It's up to you to create a soft cuddly bunny or a raging Vracktasaurus. Only your imagination will limit the creatures you can create.
* Place hidden dungeons and puzzles in your castles and caverns to spice up the adventure or kill off a few nosy characters who get too bold.
* Much, much more. Everything you need is all there and you can even use your own artwork and sounds if you like. The sky is the limit.


A few screenshots to wet your tastebuds...

 

 

 

 

 

 

 

 



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