Background
Information
Other scenarios have more of an end goal, but The
City of Bywater has no underlying goal for its
completion. You are a group of adventurers who have
arrived in the city of Bywater with a small amount
of money and a great desire for adventure.
This was a first attempt at creating a scenario so
I pretty much winged it as I created the scenario
driver. The story line is fairly loose, so you can
pretty much go wherever you like, whenever you
like. Some people will like this better than
strictly linear games that guide you along a path.
Finish X, so you can try Y, to get to Z. What
happens if X is boring, or you can't figure it out?
You would be stuck in that case. Never fear! Now
you will be able to do what YOU want to do, not
what the game designers want you to do. Pretty
slick!
The City of Bywater is an honest city. The average
man has little to fear except for the occasional
cutpurse. The city is ruled by a kind king.
Recently, a tower has been built by a cult of
spider worshippers just to the east of the city.
Though they have broken no laws, it is widely known
that they practice evil ceremonies, and rumored
that they plan on the eventual overthrow of the
king. Many believe the spider tower actually
contains NO spiders, but other forms of arachnids
instead. Open ranges frequented by goblins lie
south of the city. Eastward, tribes of Orcs rove
the land. Southeast of the city, the land is
largely unexplored. Rumors say that the lands are
occupied by small groups of hill giants.
Some
Tips
1. Don't be paranoid. Bywater is an honest town.
Don't walk around in fear of the town guard unless
you have done something wrong. Realmz is unlike
many adventure games that plunge you into trouble
for no apparent reason.
2. A good defense is often your best offense.
Before engaging in a known battle, it is helpful to
camp and cast a few defensive spells. This will
significantly improve your chances for success in
battle. For example: Just prior to a battle, you
should camp, then cast any defensive spells such as
Bless, Bark Skin, Protection From Cold, etc...
3. Save your game often! This can't be stressed
enough! After the successful completion of an
encounter or major battle, it's wise to save the
game. If your party dies, you will be able to pick
up where you left off.
4. A well-balanced party is essential for success.
To survive, almost any party will need at least one
Cleric and either a Mage or Enchanter. Clerics are
very defensive in nature and have a wide variety of
defensive and healing spells. Mages and Enchanters
have a few defensive spells, but as a whole, have
many more offensive spells. Magic is sometimes the
only way into certain situations, or out of
trouble.
|